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Heritage Immersive Experience Ecosystem Metaverse

An immersive experience pulls a person into new reality, enhancing everyday life experience with technology.

Immersive experiences look and feel different depending on where and how they are applied and the form of media goes from an art Installation to the books :

Installation

Installation :

HARIR

Harir is an octagonal large scale interactive audiovisual projection mapping art installation that takes the viewer into the world of Harir.

It's a Kaleidoscopic installation & a mysterious music sensory experience into the marvelous heritage.

Design of the Installation is inspired by octagonal structures of the Bai Harir Step well monument, Ahmedabad, India

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Any Heritage site is a huge space that can only be experienced live but never from a distance. But what if we could change that? What if we make you feel exactly how you would have at the site, raise your emotive responses and make you feel you're exactly there, but at your own space?

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Stepwell that is over 500 years old! This beautiful structure, locally known as "Dada Harir Ni Vav ", is almost 240 ft. deep and covers an area of approximately 1700 sq. mts of space in its compound.  

Kaleidoscopic installation & a mysterious music sensory immersive experience.

An experimental film, projected on the octagonal kaleidoscopic screen as shown in the above images, it is an audio-visual representation of the HARIR, which simulate the experience, and communicate ideas, stories, perceptions, feelings, beauty, and atmosphere of the monument, showing the lost story of woman who build this monument. the use of motion pictures synchronized with the sound.

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These 2 projects are done as the part of open elective course Arts, Design & Heritage Architecture, conducted at National Institute of design, Ahmedabad, under the guidance of  Ms. Shinjita Roy & Ms. Vidhya Gopal.

Credits - Open elective Arts, Design & Heritage Architecture Team :

Ananya Madhusmita, Ankita Bawankar, Anwesha Mukherjee, Swagat Suvankar, Abhipsa Mallick, Mahavir Vank, Manoj Makina, Mahendra Tudu, Nitya Gianani, Rikita Thakur, Sumit Saurabh, Pragati Sahu, Rahul Jangid

Film

Film:

HARIR
VR

Virtual Reality :

DIGITAL CONSERVATION OF THE QUTUB SHAHI TOMBS

The idea of this project is to digitally archive & experience, Ancient monuments of India through the methods of LASER scanning and photography in Virtual Reality.

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Process
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Digital Game :

VIRTUAL CONSERVATION AND STORY TELLING OF THE HISTORY

A 2D side-scrolling narrative game that dives through game themes, emotions and the passing of time which leads to the founding of the Hyderabad.

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These 2 projects done at Design Innovation Centre,

Department of Design, Indian Institute of Technology, Hyderabad

under the guidance of  Dr. Deepak John Mathew, Principal investigator & head

Illustrations and assets credit - Design Innovation Centre Team :

Chaitanya Solanki, Viswatej, Kumawat Vijay & Students.

Digital Game
Books and Print media

Books and Print media

DECCAN: HYDERABAD ILLUSTRED BOOK

Books and print is traditional media and it has its physical value.

To create physical value for digital immersive experience of the heritage.

 

In this project I've Illustrated monuments of the Hyderabad city, which compiles as the book on the city and other print media, i.e. calendar, posters and post cards.

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Mixed Reality

ADDING LAYERS ON THE CURRENT REALITY

Mixed reality (MR) is an enhanced version of AR, tying in elements of VR as well.

It integrates entire virtual objects into the real world vs. simply adding information, with the goal of creating an even more immersive experience than AR could alone. 

Immersive app mixes the virtual world and the real world i.e. when you see calendar (illustration of the monument) , it emerge 3D monument and it's information in a real time.

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Prototype of Mixed reality app that pop up the illustration in 3D with the Information.

Press

Target illustration from print media

Mixed Reality App Video

Monument Rendered

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These 2 projects are Self interested, To archive the Heritage of the city with both new and traditional media,

MR
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